It has been almost two years since a friend challenged me to pick up drawing again. Me being a megalomaniac, I called the project "Um Desenho Por Dia" (one draw a day) which of course I wasn't able to keep up. I made on average one every two weeks. Two years later, I went from copying pictures to developing my own style. The best representation I can make of it, is like making the minimal amount of lines in order to capture the image I want to share. Susan Kare shared her process to develop icons for the first Mac, where she had to capture the simplicity in order to transmit clarity. Since I don't like to draw something for days, usually mine take at most thirty minutes to complete, I had to find that same simplicity but for different reasons. Don't get me wrong, simplicity is not synonymous to quick or easy. Far from it. My latest drawing could probably be completed in one minute if I was Picasso, but since I'm not, it took me my average time where I had draw a line, erase it and redraw. How do you make one good enough draw? For me, I draw twenty shitty ones first.
While writing this article I found out that Apple used Picasso's Bull process to show new employees how Apple thinks about designing software. The same simplicity can be applied here. One of the things I like the most when developing software, is to erase it - rewrite it to make it simple and less confuse.
It is amazing how many similarities exist between different areas that can gain so much by connecting the dots. The problem is that this process is not easy.